Forum: Bryce


Subject: Export/Import

ladyperiwinkle opened this issue on Sep 05, 2010 · 13 posts


ManOfSteel posted Sun, 05 September 2010 at 10:23 PM

There is a way, not using DAZ Studio, but depending on who you ask, it's more difficult.  With all the problems that some people encounter using the bridge from DAZ Studio to Bryce, I do it this way as a matter of habit.

1.  In Poser:  File->Export-> Wavefront OBJ.

  1. A list comes up allowing you to choose which parts you want to include.  Deselect anything you don't need, i.e. the Ground, or bodyparts that aren't going to show.
  2. Save your OBJ somewhere where you can find it.
  3. In Bryce, File->Import object.  Find the OBJ file you just exported from Poser.
  4. Here's where it can get tedious.  All the textures don't automatically travel with the OBJ file.  Bryce thinks they're in the Bryce folder.  It will give you an error message asking you to find the textures.  Simply go to the folder where the textures for your figure really reside and click on them.
    6.  Once all the textures have been found, the OBJ imports.....facing backwards.
  5. Simply turn the figure around 180 degrees.
  6. Finally, you may have all the textures applied, but bump and transparency maps have to be added so that eyelashes, hair, eyes, etc. don't look solid.

If you plan to do this again, why not save all your textures (body, head, eyelash/eyebrows, hair, etc.) as Bryce materials.  Then next time you import the figure, simply select the body and choose the saved texture, then the head and apply the texture, then the eyelashes and apply that texture, etc.