MsPeril opened this issue on Sep 04, 2010 · 17 posts
MsPeril posted Tue, 07 September 2010 at 11:19 AM
Quote - For organic type stuff, Sculptris has getting some good comments. I see now that the makers of ZBrush are somehow involved with the project. I'm not sure what's up with that but I'd grab it now, lest they start charging for it.
Thank you so much for this - this was the first I'd heard of this fantastic program and I have to say that it's a dream for creating monsters etc (even for a complete novice like me!). All I have to do now is read some tutorials on creating morph targets and I'll have monsters with scary mouths! ;)
Quote - I opted for W3D when given the choice between that and Blender and I am happy with W3D.
for water you could use the "deform" commands while in verticy mode and W3D also does a nice random "crumple" command -
then, because W3D is so exelenmt at increasing and quading your polys with its "smooth" command you will prob end up with some nice smooth liquidy splashy shapes.
many thanks for these pointers - they REALLY help :)