Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
MyCat posted Tue, 07 September 2010 at 3:00 PM
Quote - ...if you're asking it to load "300" copies of the same thing & that uses up all the memory it'll crash.
IMHO any render engine that fails to notice that a texture mentioned in 10 different skin shaders is the same file, and thus ends up loading ten copies of the decompressed texture into memory, is broken.