Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
adp001 posted Tue, 07 September 2010 at 3:02 PM
Quote - > Quote - ...if you're asking it to load "300" copies of the same thing & that uses up all the memory it'll crash.
IMHO any render engine that fails to notice that a texture mentioned in 10 different skin shaders is the same file, and thus ends up loading ten copies of the decompressed texture into memory, is broken.
Lux does not load the same texture more than once. Look into Lux-log to see which images are just referenced while loading.