Cyberwoman opened this issue on Sep 08, 2010 ยท 12 posts
bagginsbill posted Wed, 08 September 2010 at 3:58 PM
The built-in specular does not control separate specular nodes such as Glossy. The built-in is just the internal "Specular" node.
To control the Glossy node, connect the transmap to the Glossy parameter that controls how bright it is. I don't have Poser with me and you left it closed so I can't see the parameter names.
In CG, a transmap can be used for one of two purposes. To indicate that something is "clear", i.e. it is still solid, an actual surface, but you can see through it, such as plastic.
The other purpose is to indicate "nothing here" - i.e. a hole in the mesh.
You choose which behavior by deciding whether or not there should be specularity in the transparent areas. If yes, then you don't connect the transmap to whatever specular node(s) your'e using. If no, then you do connect it.
Otherwise, you're only controlling the diffuse transparency.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)