Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


ayanematrix posted Wed, 08 September 2010 at 6:45 PM

> Quote - Sometimes there is only a relative path in Poser while the textures are read from the material exporter. > > Dizzi did an additional script (located in path "utilities") to fix some texture problems.  > > FYI: No textures are copied. They are all left where they are. So you have to make sure Lux can access them. > > I love your A3 with this blue hair :)

lol, thanks for the compliments on the hair. I'm also aware of the Lux's dependency to have correct path names to textures.

For the problem at hand, the odd thing is that the skin and hair look totally fine in the material export file, but it didn't write any of the information to the same file for the clothes. I guess what I'm trying to say is that relative or not, none of the texture and material information that's presented in Poser (7 on my end) are copied to the material file at the time of export in the same manner as the main figure's skin and hair. Only the preview materials seem to be copied. It also seems to be making invisible objects visible at export.

Example:
#----->   Figure 1/SkinTorso    <-----



# Color_Texture

Texture "ImageMap" "color" "imagemap"

"string filename" ["I:Data3D FilesExtra Poser ContentRuntimetexturesL75AIKO!L75AikoBody.jpg"]

"float vscale" [-1.0]

"float uscale" [1.0]

"float gamma" [2.2]



Texture "Color_Mul" "color" "scale"

"texture tex1" ["ImageMap"]

"color tex2" [0.8 0.8 0.8]



# Color_Texture

Texture "ImageMap_2" "color" "imagemap"

"string filename" ["I:Data3D FilesExtra Poser ContentRuntimetexturesL75AIKO!L75AikoBody.jpg"]

"float vscale" [-1.0]

"float uscale" [1.0]

"float gamma" [2.2]



Texture "Color_Mul_4" "color" "scale"

"color tex1" [0.000384473675505 0.000384473675505 0.000384473675505]

"texture tex2" ["ImageMap_2"]



Texture "Color_Mul_3" "color" "scale"

"texture tex1" ["Color_Mul_4"]

"color tex2" [0.8 0.8 0.8]



Texture "Color_Mul_2" "color" "scale"

"texture tex1" ["Color_Mul_3"]

"color tex2" [0.0333333015442 0.0333333015442 0.0333333015442]



MakeNamedMaterial "Figure 1/SkinTorso" "string type" ["glossy"]

"texture Kd" ["Color_Mul"]

"texture Ks" ["Color_Mul_2"]

"float uroughness" [0.135239918586]

"float vroughness" [0.135239918586]

And then the export data for one of the outfit pieces:
#----->   B25KDress/Preview    <-----



MakeNamedMaterial "B25KDress/Preview" "string type" ["glossy"]

"color Kd" [0.0395978799873 0.0288453555309 0.000899934645759]

"color Ks" [8.47378173458e-005 0.000629534320267 1.31898786232e-005]

"float uroughness" [0.100139605023]

"float vroughness" [0.100139605023]

Which currently results in the attached image.

And, I'm not sure if this matters, but I mentioned the previous render was using 0.1-2 (I think) and the current exported I used in this instance was 0.2.0 from BagginsBill's site. Maybe he changed something that no one else has check yet?