Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
odf posted Wed, 08 September 2010 at 7:01 PM
@Synpainter: there is a bug in the current code (version alpha_1-20 as of this writing) which prevents calculation of normals for all props except the first one in the scene. That's what's causing the faceting you see. I've told ADP where the bug is (posted on the Peanut Gallery), but he must have overlooked my post or been too busy designing Skynet.
@bagginsbill:
0) If you refer to pydough, please get (or git, as the case may be) the latest version from http://github/odf/pydough first. I'm not going to debug obsolete versions, not even for you.
1) The problem with doubly exported props is fixed as of yesterday. I don't know about the material problems you mentioned, but since we don't export figures on a by-actor basis anymore, your info on that is probably outdated.
2) As for the coordinate transformation: it would be useful if you told me how you want this to be done (use a Lux transformation property or transform the coordinates directly) and then I'll either hardcode it in the GeometryExporter class or add an option to the initializer. I will keep working on the internals of that code, and you having to go in and modifying it each time is counter-productive.
-- I'm not mad at you, just Westphalian.