Forum: Poser - OFFICIAL


Subject: White area appearing around eyes

3DNeo opened this issue on Sep 04, 2010 · 25 posts


3DNeo posted Wed, 08 September 2010 at 11:41 PM

Quote - The iris area looks too big IMO.  Not by much but enough to make them look off to me.

Most custom character vendors use a modelling app to create the morphs and reposition the eyes.  A dial spin character would use the available morphs so there wouldn't be a problem with the eye position.

I really would lose that baked on reflection if I was you, though.  :) 

OK, can you tell me how to get rid of the "baked on reflection"? I am not sure how except to maybe use another eye package. Is it a setting I can adjust in the "material room" to change this?

Also, you said most use a modeling program and I was wondering though how they load the eyes in with the head. I understand how to export and import the head as an OBJ but not sure how to do both the head and the eyes at the same time. Would that be a custom pose file where you click on it to load the character morph it loads the custom head OBJ and custom eyes at the same time? In other words you would hand edit the pose file to load your head OBJ and eyes both left and right as an OBJ too all at the same time?

Why does that NOT mess up other poses from vendors since the eyes are moved? Say I  have a bought character and it has a custom head morph, eyes moved, etc. as mentioned above. The poses from other like DM for example all work OK on that bought character and the eyes line up properly. Yet if I load in a custom head and eyes OBJ that have been properly adjusted the pose files don't work for the eyes because of their adjustments?

Just trying to figure all of this out. Thanks

Jeff

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