Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
ZafferWorks posted Thu, 09 September 2010 at 4:10 AM
I was poking around with the sunsky light for an interior scene (which is a WIP, as evidenced by the mesh anomalies and lack of textures) in the attached image. I think it came out fairly well for just a lighting test.
I don't remember reading any more info on light portals here after its first mention, so I cheated a little bit by seeing what Blender does for them. It would seem that the only edit needed is to change the mesh's "Shape" tag(?) so it reads "PortalShape" instead. I don't think the UV section isneeded for portals, so that can probably be taken out as well if you want.
Oh, and thanks for doing all you've done LuxPose team!