RobbieP opened this issue on Aug 07, 2001 ยท 7 posts
Allen9 posted Tue, 07 August 2001 at 4:31 PM
Yeah, either do cylindrical or try object cubic. You'll then have to play with the texture scaling to get it where you want it. I think it depends a lot on what part of the object you want to be visible in the scene and have the material show best on.