3dcheapskate opened this issue on Sep 08, 2010 ยท 24 posts
3dcheapskate posted Thu, 09 September 2010 at 9:45 PM
Tantarus - thanks again. I've read, and been given similar advice many times, but I seem to have a problem in actually following it! I still end up with overcomplicated meshes. You wouldn't believe how long it's taken me just to get this far, so I won't remodel from scratch - I think I'll follow your initial advice about tweaking the shape to match a reference image.
Airflamesred - "Is there any reason behind the morph route?" - it was just an idea I had. There are hundreds of free chess piece models available (far better than I could hope to make at present). But no morphing ones, at least none I could find. So I thought, "why not give it a shot?".
The real problem is therefore creating a single mesh that is capable of being transformed into any of the six chess pieces. The rook's castellations and the queen's crown effectively set the minimum number of vertices around the model's circumference, and I knew the knight was always going to be the biggest problem.
I suppose I could have started by modelling the knight and then trying to morph it to get the other pieces, but that seemed even more awkward.
(btw - my DAZ thread on the same issue if here http://forum.daz3d.com/viewtopic.php?p=2507837)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).