BDDesign opened this issue on Sep 09, 2010 · 11 posts
hborre posted Fri, 10 September 2010 at 5:26 PM
Actually, there is a flat plane image map placed before a color tinted ball primitive. Ambient_value was set to 10, and all other lights deleted from the scene. The difference with IDL is that the resulting ambient illumination creates a more realitistic light/material response. I could accomplish a similar situation with a point light set to inverse square attenuation for a natural light falloff with distance.