Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
kawecki posted Sat, 11 September 2010 at 7:08 PM
Quote - Is it possible in Luxrender to mix a material by either a function, like a noise type, so that something can be made such as a rock material with moss speckled on it?
Create a noise texture with the "float" attribute and use this texture name as the "amount" parameter of the mix.
Stupidity also evolves!