Forum: Poser - OFFICIAL


Subject: OT: Why is it most NON MAYA/3D MAX renders of humans look like plastic?

josterD opened this issue on Sep 12, 2010 ยท 51 posts


Jeff_Kraschinski posted Sun, 12 September 2010 at 1:41 PM

More importantly, actual Subsurface Scattering is a first start, as opposed to Poser's FastScater wannabe fudging of it.