Forum: Poser - OFFICIAL


Subject: OT: Why is it most NON MAYA/3D MAX renders of humans look like plastic?

josterD opened this issue on Sep 12, 2010 · 51 posts


scanmead posted Sun, 12 September 2010 at 5:47 PM

One thing that helps this render's realism: desaturation. This can be done while texturing or in the dreaded Postwork. This is an extreme version, but give it a try. Dig out a few renders, take them into PS or PSP or the Gimp, and try decreasing the Saturation levels.

I see no obvious SSS in this. What I do see is exceptional lighting skills, and restraint used in specularity.

Lovely render. Who's work is this?