Forum: Poser - OFFICIAL


Subject: OT: Why is it most NON MAYA/3D MAX renders of humans look like plastic?

josterD opened this issue on Sep 12, 2010 · 51 posts


Paloth posted Sun, 12 September 2010 at 10:33 PM

The fact is, a program like Maya has so many options, and so much flexibility that it would swamp a casual hobbyist. Its advantages over a program like Poser are voluminous and require extended study. For example, in Maya you can use capsule weights as a starting point and then edit the resulting weight map for more realistic bending: a method where something resembling Poser’s system of falloff capsules is only a "rough sketch" to be perfected.

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