Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
Latexluv posted Mon, 13 September 2010 at 4:59 PM
Quote - > Quote - I got brave and gave it a go. After 3 hours I decided this was finished enough. I have no clue what's up with the hair. It looks like some textures didn't export correctly.
Could it be your hair uses a Blinn node with a texture plugged in?
Since LuxPose recognizes and exports Blinn nodes, but doesn't plug anything into them, you get an unadulterated, almost metallic highlight.(I think the best/safer solution for now (till advanced material translation is added) is to fall back to P4 times materials (edit all your materials before export, get rid of all advanced stuff), and to do the advanced magic by hand, editing the .lxm files. It's a pain, but it's easier than it looks like.)
You can get rid of the light ring on the floor by changing your filter (render settings) to gaussian, it's a Mitchell filter overreaction.
You know, I'll have to check the hair settings again to see if blinn is on the hair. I did realize I had to go back to P4 style texture set up on my V4 girl but I may not have bothered with the hair or her sandles. Mitchel filter? Are you talking in Luxrender or in Poser before export?
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
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Poser Pro 2012, SR2, Paintshop Pro 8