MidnightCarnival opened this issue on Aug 30, 2010 ยท 7 posts
pauljs75 posted Mon, 13 September 2010 at 7:21 PM
It's true that quads are pairs of tris and handled that way at some level. But in a lot of software, what happens when you split quads into tris, it still doubles the effective (as opposed to actual) polycount. It can also do things to vertex and edge order on an .obj, so any morphs and things of that nature end up broken, and that means starting all over from square one.
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