imax24 opened this issue on Sep 14, 2010 · 41 posts
SamTherapy posted Tue, 14 September 2010 at 1:00 PM
The reason for the T pose - AFAIK - is because it's a compromise between the extremes of arm movement. Theoretically, you could make different versions of the model for use in varying arm poses but this would probably be too much of a faff about for the modellers and users.
I really do not like the V4 default shape at all and this also translates through to the majority of characters I've seen. IMO, V3 is much better looking because the model is relatively anonymous.
I'd like someone to take notice of anatomy and proportion before they commit to a finished model. Making the eyes more in keeping with human size would be a good start. Yes, it's easy enough to correct with morphs but why not get it right in the model? Likewise, the huge towering stature is completely ridiculous. So, a somewhat shorter, realistically proportioned model, shaped nearer to V3 would be worthwhile IMO.
And, oh yeah, something to make it completely impossible for character makers to produce huge, pouty, smacked in the face lips would be a great addition. :)
Coppula eam se non posit acceptera jocularum.