Forum: Poser - OFFICIAL


Subject: OT: Why is it most NON MAYA/3D MAX renders of humans look like plastic?

josterD opened this issue on Sep 12, 2010 ยท 51 posts


Mogwa posted Tue, 14 September 2010 at 1:15 PM

Hard work and skill acquired from just hammering away can often overcome the individual weaknesses of any program, whether it costs $300 or $4000.

http://www.raph.com/3dartists/artgallery/imagePage?iid=6642

http://www.raph.com/3dartists/artgallery/imagePage?iid=6653

http://www.raph.com/3dartists/artgallery/imagePage?iid=6726

http://www.raph.com/3dartists/artgallery/imagePage?iid=6717

http://www.raph.com/3dartists/artgallery/imagePage?iid=6706

http://www.raph.com/3dartists/artgallery/imagePage?iid=6662

http://www.raph.com/3dartists/artgallery/imagePage?iid=6648

http://www.raph.com/3dartists/artgallery/imagePage?iid=6518

It seems obvious to me that what Poser really needs is the integration of a hair generating module with the capabilities of HairShave or Hairfarm. I've seen renders in the gallery done with nothing but Poser that approach the quality of some of the above linked renders, but the hair, no matter how skillfully worked, always falls short.
Give me hair!
(I'm not kidding; my hair is falling out so fast these days I told my nephew that that big pink zero on the crown of my head is my jersey number from high school football l had the barber shave in.)