Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
LaurieA posted Tue, 14 September 2010 at 4:35 PM
Quote - LaurieA, you there? What are the material settings for purple glass and silver metal? And how did you change your light to sun/sky?
For purple glass, I'd use:
MakeNamedMaterial "yourmaterialnamehere" "string type" ["glass"]
"color Kr" [0.7 0.0 0.7]
"color Kt" [0.4 0.0 0.4]
"float index" [1.5]
you can play around with the red and blue colors there a little bit to get the color you like
Luxrender has a built-in silver metal you can use:
MakeNamedMaterial "yourmaterialnamehere" "string type" ["metal"]
"string name" ["silver"]
"float uroughness" [0.05]
"float vroughness" [0.05]
If you want to make a colored metal that's not built into Luxrender, then use a glossy string type with u and v roughness to control the blurriness of the reflections and high numbers in the "color Ks" red green and blue fields.
Change the u and v roughness to adjust for how blurry (or not) you want the reflections.
As for sun and sunsky, I just copy and past the attributes from the sample file that comes with luxrender ;o).
Laurie