Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
jancory posted Tue, 14 September 2010 at 4:37 PM
i'm not laurie, but....
this'll work for silver. change 'squig/metal' to match your object of course.
######################
#-----> squig/metal <-----
MakeNamedMaterial "squig/metal" "string type" ["metal"]
"string name" ["silver"]
######################
to change to sunsky, save this as e.g. sunsky.lxl & change your scene file to point to it instead of the one it exported with (near the bottom of your .lxs). make sure to put it in the same folder as the .lxs.
AttributeBegin
LightSource "sunsky"
"float relsize" [1.000000]
"vector sundir" [0.7 0.4 0.8]
"float gain" [1.000000]
"float turbidity" [2.200000]
AttributeEnd
Flenser--now Lux doesn't like the parameter "emit"......like i said, it has to be something simple i'm missing. all i want to do is make some balls glow in an object.
oops, crossposted
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB