Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
LaurieA posted Tue, 14 September 2010 at 5:47 PM
Quote - I also got the sun/sky light edited correctly. Thanks for the help. I am tho eagerly awaiting full material translation. But I was thinking, a friend of mine was thinking of making a RPG game (not sure if she still is), but she'd wanted images of things like potion bottles and supplies that would be on the character's Item lists and I could render these in Lux so they'd look really good. Got any ideas for a liquid material? Mana (magic) is almost always in games pictured as a light blue liquid and Health potions are usually red, Poison is usually green. Since I don't know if she's still kicking the idea of the RPG around, this is just for me to play around with.
For a liguid, use glass with a liquid index of refraction.
http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html
That might help you with common indexes of various materials.
Laurie