Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
ayanematrix posted Wed, 15 September 2010 at 5:26 AM
Looks like I have to
correct myself a bit. It appears that for the image I posted
previously, I used matte with bump texture maps and matte
translucent to get that effect. Technically, if your original
export file is using glossy, I suggest mixing it with matte
translucent instead as it'll work a bit better and not take as long
as my render originally had.
Anyway, here's the original material hack I used. Attachments
aren't working for me at the moment, so no example
image.
# Material 'Head:2'
Texture "Head:2:mat1:Kd" "color"
"imagemap"
"string wrap" ["repeat"]
"string filename" ["C:Documents and
SettingsTonyXMy DocumentsPoser Work FilesM2HeadTex.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype"
["bilinear"]
"string mapping" ["uv"]
"float uscale" [1.000000]
"float vscale" [-1.000000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "Head:2:mat1:bumpmap:amount" "float"
"imagemap"
"string wrap" ["repeat"]
"string channel" ["mean"]
"string filename" ["C:Documents and
SettingsTonyXMy DocumentsPoser Work FilesM2HeadTex.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype"
["bilinear"]
"string mapping" ["uv"]
"float uscale" [1.000000]
"float vscale" [-1.000000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "Head:2:mat1:bumpmap" "float"
"mix" "texture amount"
["Head:2:mat1:bumpmap:amount"] "float tex1"
[0.0] "float tex2" [0.00499999988824]
Texture "Head:2:mat1:bumpmap.scale" "float"
"scale" "texture tex1"
["Head:2:mat1:bumpmap"] "float tex2"
[0.00999999977648]
MakeNamedMaterial "Head:2:mat1"
"string type" ["matte"]
"texture Kd" ["Head:2:mat1:Kd"] "texture
bumpmap" ["Head:2:mat1:bumpmap.scale"]
MakeNamedMaterial "Head:2:mat2"
"string type"
["mattetranslucent"]
"color Kr" [0.325037 0.325037 0.325037]
"color Kt" [0.172611 0.172611 0.172611]
MakeNamedMaterial "Head:2"
"string type" ["mix"]
"float amount" [1.000000] "string
namedmaterial1" ["Head:2:mat1"] "string
namedmaterial2" ["Head:2:mat2"]
# Material 'Body:2'
Texture "Body:2:mat1:Kd" "color"
"imagemap"
"string wrap" ["repeat"]
"string filename" ["C:Documents and
SettingsTonyXMy DocumentsPoser Work FilesM2BodyTexNG.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype"
["bilinear"]
"string mapping" ["uv"]
"float uscale" [1.000000]
"float vscale" [-1.000000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "Body:2:mat1:bumpmap:amount" "float"
"imagemap"
"string wrap" ["repeat"]
"string channel" ["mean"]
"string filename" ["C:Documents and
SettingsTonyXMy DocumentsPoser Work FilesM2BodyTexNG.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype"
["bilinear"]
"string mapping" ["uv"]
"float uscale" [1.000000]
"float vscale" [-1.000000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "Body:2:mat1:bumpmap" "float"
"mix" "texture amount"
["Body:2:mat1:bumpmap:amount"] "float tex1"
[0.0] "float tex2" [0.00499999988824]
Texture "Body:2:mat1:bumpmap.scale" "float"
"scale" "texture tex1"
["Body:2:mat1:bumpmap"] "float tex2"
[0.0010000000475]
MakeNamedMaterial "Body:2:mat1"
"string type" ["matte"]
"texture Kd" ["Body:2:mat1:Kd"] "texture
bumpmap" ["Body:2:mat1:bumpmap.scale"]
MakeNamedMaterial "Body:2:mat2"
"string type"
["mattetranslucent"]
"color Kr" [0.325037 0.325037 0.325037]
"color Kt" [0.172611 0.172611 0.172611]
MakeNamedMaterial "Body:2"
"string type" ["mix"]
"float amount" [1.000000] "string
namedmaterial1" ["Body:2:mat1"] "string
namedmaterial2" ["Body:2:mat2"]