Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
rty posted Wed, 15 September 2010 at 9:08 PM
Quote - Believe it or not: Some people will push their tools over the limits.
I do believe it, I do it all the time. But if I do it (and how much) depends heavily on the tools' capacities and user-friendliness. My point (since everybody seems to miss it) is, I'm not going to bet that LuxPose will be a clumsy piece of crap and we'd better settle for alternate solutions ASAP.
Here another important reason why I shouldn't do it:
There is a difference between dropping a hint in a living discussion forum, and creating a static, read-only website/Wiki, which will be read, quoted and linked to from everywhere in the world. Doing that is a task for people perfectly knowing what they're talking about.
I've never heard about Lux before Reality was announced, so I really don't think I'm the best choice for writing an official monograph on LuxRender file syntax. Only a Lux dev can do that, and maintain that. Me doing it would do much more damage than help.
Anyway, before we sink into a long and OT epistemological debate - If bagginsbill announces that he won't do the material exporter after all, and nobody else steps up to the task, leaving LuxPose with just P4 level material management, we (that's rg5a and me) might consider writing something like that. I sure hope it won't come to that.
In the meantime, people can ask for their urgent needs, or, just do what we've done ourselves: Get LuxBlend (the official, perfect exporter), use it to make hundreds of materials, render them, tweak them, render again, and so on. And read the Lux forums for undocumented features and things too complicated to be discovered through LuxBlend (like the new volumetric "glass2" material, which is a pain to set up).