Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
ayanematrix posted Wed, 15 September 2010 at 10:08 PM
Sure posting original contents and modified contents. I would have posted them sooner, but my laptop was busy trying to see if the render would at least get somewhere.
Original:
# start lights
LightGroup "default"
# start light "Light 1"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [-0.402317404747 0.184226155281
0.326651841402]
AttributeEnd
# end light "Light 1"
LightGroup "default"
# start light "Light 2"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [-0.234419792891 -0.435165941715
0.241201102734]
AttributeEnd
# end light "Light 2"
LightGroup "default"
# start light "Light 3"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [0.437095701694 0.182321935892
-0.279653400183]
AttributeEnd
# end light "Light 3"
# end lights
Modified:
# start lights
LightGroup "Light 1"
# start light "Light 1"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [-0.402317404747 0.184226155281
0.326651841402]
AttributeEnd
# end light "Light 1"
LightGroup "Light 2"
# start light "Light 2"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [-0.234419792891 -0.435165941715
0.241201102734]
AttributeEnd
# end light "Light 2"
LightGroup "Light 3"
# start light "Light 3"
AttributeBegin
LightSource "sun"
"float aconst" [0.5] "float bconst" [0.5]
"float cconst" [1.0] "float dconst" [1.0]
"float econst" [1.0] "float turbidity" [2]
"float gain" [0.0075]
"vector sundir" [0.437095701694 0.182321935892
-0.279653400183]
AttributeEnd
# end light "Light 3"
# end lights
The end result of which is the attached image, which I only now realize was supposed to be under 200k. !>_<! And I didn't keep the previous render illustrating the issue. Though, I do see some polygon tearing on the model, maybe that's what caused the original issue in the first place?