Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


ayanematrix posted Wed, 15 September 2010 at 10:08 PM

> Quote - Can you please post yout *.lxl file?

Sure posting original contents and modified contents. I would have posted them sooner, but my laptop was busy trying to see if the render would at least get somewhere.

Original:
# start lights



LightGroup "default"

# start light "Light 1"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [-0.402317404747 0.184226155281 0.326651841402]

AttributeEnd

# end light "Light 1"



LightGroup "default"

# start light "Light 2"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [-0.234419792891 -0.435165941715 0.241201102734]

AttributeEnd

# end light "Light 2"



LightGroup "default"

# start light "Light 3"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [0.437095701694 0.182321935892 -0.279653400183]

AttributeEnd

# end light "Light 3"



# end lights

Modified:
# start lights



LightGroup "Light 1"

# start light "Light 1"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [-0.402317404747 0.184226155281 0.326651841402]

AttributeEnd

# end light "Light 1"



LightGroup "Light 2"

# start light "Light 2"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [-0.234419792891 -0.435165941715 0.241201102734]

AttributeEnd

# end light "Light 2"



LightGroup "Light 3"

# start light "Light 3"

AttributeBegin

LightSource "sun"

 "float aconst" [0.5] "float bconst" [0.5] "float cconst" [1.0] "float dconst" [1.0] "float econst" [1.0] "float turbidity" [2]

 "float gain" [0.0075]

 "vector sundir" [0.437095701694 0.182321935892 -0.279653400183]

AttributeEnd

# end light "Light 3"



# end lights

The end result of which is the attached image, which I only now realize was supposed to be under 200k. !>_<! And I didn't keep the previous render illustrating the issue. Though, I do see some polygon tearing on the model, maybe that's what caused the original issue in the first place?