Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


Latexluv posted Thu, 16 September 2010 at 5:36 AM

> Quote - > Quote - tried exporting my Nuka Cola bottle to Lux. BB is right, the glass material isn't working for it. You can't see the cola inside the bottle.  Oh, well. Probably I was getting way too ambitious. > > > > That's not normal; Glass is an old material and working; Could it be you have a double IoR, and light gets lost inside your glass? (Sorry, can't see your picture, there is a "maturity" filter blocking people who aren't members.) > > Anyway, if your glass and liquid meshes are really perfectly aligned (no spaces), you can indeed try the glass2 material. Prepare to rip out some hair though. > > The material syntax would be something like that: > > MakeNamedMaterial "MyMaterial" "string > type" ["glass2"]

>    "bool architectural" ["false"]

>    "bool dispersion" ["false"]



>     # Volume 'TheWorld'

> Texture "Scene:named_volumes:2.tex:value" > "fresnel" "constant"

>    "float value" [1.0]

> MakeNamedVolume "TheWorld" "clear" > "texture fresnel" > ["Scene:named_volumes:2.tex:value"]

>    "color absorption" [0.0 0.0 0.0]



>     # Volume 'MyGlass'

> Texture "Scene:named_volumes:1.tex:value" > "fresnel" "constant"

>    "float value" [1.5]

> MakeNamedVolume "MyGlass" "clear" "texture > fresnel" ["Scene:named_volumes:1.tex:value"]

>    "color absorption" [0.9 0.6 0.2] > > > The problem is you need to declare those volumes also in the mesh, too (in the .lxo file), and so far we haven't tried that, so I can't tell you how it works exactly. It seems to be straightforward, like adding some lines on the material naming of the mesh: > >     NamedMaterial "MyMaterial"

>     Exterior "TheWorld"

>     Interior "MyGlass" > > > Don't ask me how to do this for 3 volumes (air-glass, glass-liquid, liquid-air)!...

Hmmm, BB did say it would be a nightmare. I stopped the render. This is what I was getting.

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