LaurieA opened this issue on Aug 27, 2010 ยท 34 posts
ice-boy posted Fri, 17 September 2010 at 3:06 AM
Quote - > Quote - you can not expect in 2010 that someoen will subdivide Michael 4 ( very heavy mesh) so that he gets a smooth surface.
Well, everything is relative. For some people M4 might be a Rolls Royce, for others it's just a quick & dirty sketch.
My point is, Poser scale (of mesh complexity and such) doesn't seem to command other app's requirements and needs. Maybe the naysayers are right and we aren't the navel of the world after all?...
Don't worry, we'll learn to live with it.
M4 is a very very very dense mesh. its so dense because of all the morphs it needs to have.M4 is high poly almost like a movie production body asset. M4 has enough poly's for rendering. it is dense enough for ILM and WETA;
agaaaaaaaaaaaaaaain its a Luxrender bug it has nothing to do with the exporter or Poser.