Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


rty posted Sat, 18 September 2010 at 5:45 PM

Quote - > Quote -

To put it bluntly, the tests rg5a did (and posted in the Lux forum) were done with whatever subdivision LuxPose is capable of right now (23a), so it is clearly very far from being enough.

I'm a bit surprised by this statement. The subdivision level can be set as high as you like, if you have the time and hard disk space for it. I'm not sure if the GUI supports that, but it can be set in dataOut.bbml.

Well, if the level of subdivision can already be set as high as we want, then everything is fine, my wish was granted. I wasn't dissing, I have no idea how LuxPose does the subdivision and what it takes to get some more; If you tell me you only need to add another button, that's perfect.
(As for the validity of the workaround, that's what the Lux dev said...)

Quote - because of the way texture coordinates are handled, we have to cut the mesh apart at texture seams and material boundaries. There's no way of telling Lux that these are no real boundaries

Didn't I read something about it in the "Exporter developer's wish list for v.0.8" thread, over in the Lux forums?