Forum: Bryce


Subject: OT: Real Time Ray Tracing 32 Cores.

Analog-X64 opened this issue on Sep 10, 2010 · 9 posts


pauljs75 posted Sun, 19 September 2010 at 2:24 PM

I'm sure enough of us are already 1/8 of the way there. (I know I've got a quad core now.) But the particular scene in the video didn't look too taxing. (Model + HDRI + ambient lighting. And if the lighting was already precalculated with an irradience or photon map... Then it looks more impressive than it is.)  At least from appearances it looks like something that could be done in under 10-15 minutes on a decent PC. (Not sure if Bryce is that fast yet, but Carrara or Blender should get that car scene done at similar quality.)

What I'm more curious about is how much advantage that processing power would have against an evil task like a scene with multiple lights, caustics, and atmospherics or SSS. Would it be faster on a linear scale or a geometric one?


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