Silke opened this issue on Sep 18, 2010 · 42 posts
RobynsVeil posted Sun, 19 September 2010 at 4:49 PM
@ CSpear: I'm fully aware that sRGB is a standard. But thank you for reminding me.
I was referring to another formula, something other than:
linear = sRGB * 2.2
** do diffuse calculations
corrected = diffuse * (1/2.2)
The formula is not my own so I'm not at liberty to publish it, but it has been discussed on this forum, as I'm sure you're aware.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]