Well, I went ahead and ran another test render using an example glass material from the recently updated [ LuxPose Help wiki](http://www.renderosity.com/mod/rrwiki/index.php/LuxPose_Project_Help#Material_Code_Samples) and a built in metal material to check a few things with the renderer. Even after 16 hours and at 3065 S/px, it's a bit grainy in spots and has that glaring white pixel where the brightest reflective point is catching light. Also, I updated the exporter code with odf's from the top of page 39 in an effort to test the subdivision upon export; but, it seems to have had no change, at least on the torus anyhow. I'm left under the assumption that the subdivision flags coming from the GUI editor are not making it through when I run the script.
Anyway, that's pretty much it for now. Poser 6 export still works. ;)