Kixum opened this issue on Sep 22, 2010 · 13 posts
Kixum posted Wed, 22 September 2010 at 8:34 PM
This is actually very simple. It's just a single square poly. The texture for the poly is an image in the glow channel, the transparency set to 100% (no light interactions when fully transparent). Then hang it in the sky.
Here's a screen capture of the scene. You can see my "splats" as dark gray squares.