Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


ayanematrix posted Fri, 24 September 2010 at 11:39 AM

Quote - For what it's worth, I find Poser shaders to be terribly complicated and Luxrender's materials much less so, probably because there's much less to them ;o). Having said that, the procedural textures codes and things within Luxrender still befuddle me a bit, but no more than Poser shaders have in the past...lol. I'd love to start adding procedural bump and other things to textures now, but I have to get straight on how they're used first.

Laurie

Well, some of the material examples I've posted to the wiki already procedural bump mapping setup, but it's not quite as easy to implement by hand for Poser ready objects. In my experience, the scaling for majority of them needs to be fairly small to match the model, otherwise you would never see the intended effect. 😕 Also, since some of the code used to generate the procedural textures has been ported from Gimp, they don't exactly match the ones used in Blender, at least visually anyway. I could be wrong on this though as the Lux team has been pretty busy as of late.

In either case, all you'd have to do is experiment once you know what you look for. 😉