Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


adp001 posted Sat, 25 September 2010 at 11:39 AM

Quote - here's the 'skyglob' recipe i used on this image .  i think it needs rectangular images, not the spherical.  IIRC, bb is working on a way to use the env. sphere, but they need rectangulars also i think.  it'd be nice to be able to use my stash of sphericals as skies.....

start lights

start light "Light 1"

AttributeBegin
LightGroup "Light 1"
LightSource "infinitesample"
 "string mapping" ["latlong"]
 "color L" [1 1 1]
 "float gain" [500]
 "integer nsamples" [1]
 "string mapname" ["path to your hdr"]

end of infinite light 'Himmel-Objekt'

AttributeEnd

start light "Light 2"

AttributeBegin
LightGroup "Light 2"
LightSource "distant"
 "color L" [0.75649095 0.87289506 1] # sun color
 "float gain" [1637.0247]
 "point from" [1.0153754 -3.1502762 3.7476354]
 "point to" [0.81230026 -2.520221 2.9981084]
AttributeEnd

Seems this is a bit outdated.

Lux manages all types of HDRI now. The parameter "mapping" is not required anymore. Moreover, it forces a specified format.

Here is what I used (HDRI from Posers HDRFX folder):

start lights

 

LightGroup "IBL"

start light "IBL:HDR IBL"

LightGroup "IBL"

AttributeBegin

 TransformBegin

 Rotate 240 1 1 1

 Rotate 96 0 0 1

  LightSource "infinite"

   "float gain" [3600.0]

   "color L" [1.0 1.0 1.0]

   "string mapname" ["/home/fredi/poser/Runtime/Textures/HDRVFX/HDRVFX_Teen_Bedroom_HDR.hdr"]

 TransformEnd

AttributeEnd

end light "IBL:HDR IBL"

 

LightGroup "default"

start light "Light 1"

AttributeBegin

LightSource "spot"

   "float gain" [1000.0]

 "color L" [1.0 1.0 1.0]

 "point from" [-0.144115999341 0.792566001415 1.10967004299]

 "point to" [-0.01450496912 0.57405886054 0.142480552197]

 "float coneangle" [14.5]

 "float conedeltaangle" [3.0]

AttributeEnd

end light "Light 1"

 

end lights

The spotlight is only used as a filllight for my special scene and not really required, by the way.

The two Rotations are there for: 1) Rotate the image to a Lux-zero-point, 2) rotate the image to reflect the light rotation (Y) in Poser.

Using the old "skydome" is totally obsolete. Just an overhead on geometries and one has to use something like IBL anyway.

Maybe one want to use a skydome while in Poser just to see how it looks. But don't forget to switch the skydome to invisible before export.