papillon68 opened this issue on Sep 28, 2010 ยท 14 posts
bagginsbill posted Tue, 28 September 2010 at 8:00 PM
I'm not at all tracking what you're saying.
All the discussions of the technique on gamedev speak of camera position relative to the billboard quad, not camera orientation.
Example: http://www.gamedev.net/community/forums/topic.asp?topic_id=411132
Specifically, a ring of billboards surrounding the camera would all be facing the camera, each with a different normal. In the algorithm you're using, they'd all be facing in the same direction, with the same normal.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)