Forum: Poser - OFFICIAL


Subject: Glossy materials with true Fresnel effect using matmatic

bagginsbill opened this issue on Sep 29, 2010 ยท 74 posts


bagginsbill posted Wed, 29 September 2010 at 3:04 PM

The shader is now complete.

Let's see how it does at simulating a blurry copper:

Color = RGB 255, 128, 64
Diffuse Value = .8
IOR=30
Reflectivity=.8
Blur=.5

See attached. Not bad.


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