Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts


adp001 posted Thu, 30 September 2010 at 2:57 PM

Quote - Not sure what to make of it, other than possibly that the area where the polygon/vertex is located is being approximated in some off manner at the time of export. I'll have to get it past 120 S/px to be sure. 😕

Can't say anything about the geometry but nothing has changed here.

With the last version I changed how subdivision is handled. "addParameters2allActors.py" now attaches the dials only in a figures body actor. All other actors of a figure are left alone. The dials in the body are taken for subdividing of the whole figure.

Beside of Catmul-Clark subdividing, LuxRenders own subdividing can also be used. This is mutch faster and should be used if "normal" subdividing is needed and boundaries should stay sharp.