Forum: Poser - OFFICIAL


Subject: Glossy materials with true Fresnel effect using matmatic

bagginsbill opened this issue on Sep 29, 2010 · 74 posts


Sentinelle posted Sat, 02 October 2010 at 9:47 AM

Quote - You can think of all these parameter nodes as a new kind of Poser surface. You can load it and then add additional nodes plugged into the parameters. For example, you can plug a color map in the Color node. You can plug a reflectivity map or a node that makes a pattern into the IOR or all sorts of things.

This completes the presentation.

You now have an easy way to make 56 nodes of shader goodness.

The script is attached.

I see I've been missing a lot lately.  This is the busiest time of the year at work and I haven't been able to log into Renderosity often enough.  How you can simply apply math and physics to art is just amazing.  I'm still studying the math in your Nylon Material at a very slow pace.  Linear algebra and calculus really fascinate me although my math is truly horrid.  I've bookmarked this thread so I can come back to study the BBGlossy shaders when I finally get to take a nice long vacation later this year.  Thank you BB.  You're a genius.