Forum: Poser - OFFICIAL


Subject: It's a love, not love relationship

Fugazi1968 opened this issue on Oct 04, 2010 · 33 posts


Fugazi1968 posted Mon, 04 October 2010 at 9:16 AM

Quote - *1. Posers uv handling is aproximately out by 1 pixel when compared to every progream I UVMap in?

Sure adding some padding during the texture export works, but why? why oh why oh why?*

I'm guessing you colour inside the template from the Uvmapper right? well.. the lines (1 pixel) have to go somewhere on the map don't they? yup thats your 1 pixel (or more) right there...  go over the lines by about 2-3 pixels. anything that is outside the map will be ignored but you'll lose that 1 pixel offset..

Sadly not, I don't use a 2D application to create textures, I use a 3D Painting application that lets me paint directly onto a 3D Model, mah brain don't compute painting in 2D for 3D.  My weapon of choice (3D Coat) takes care of what goes where on the map, which is one pixel out compared to Posers uv handling.  ZBrush has exactly the same issue.

As Bill mentioned turning texture filtering to None does the job, also adding padding when I export the textures from 3D Coat also does the job.

John

Fugazi (without the aid of a safety net)

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