Fugazi1968 opened this issue on Oct 04, 2010 · 33 posts
Fugazi1968 posted Tue, 05 October 2010 at 1:56 AM
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- Normal maps that work a treat in other apps, show seams which generally makes them worthless in Poser?
Am I doing something wrong? generating a TS normal map and using it in Poser?
I do not know if you are doing something wrong, but i know that i cannot normally plug the ts-normal maps from 3dcoat into poser, without inverting the green channel first. If i do not invert green, everything looks slightly off, and some seems show up in some areas (strangely not everywhere).
I plug the normal map into the "Gradient_Bump" input and use the "Normal Map (tangent-space)" on the "Gradient_Mode" input. That seems to work then.
You probably could invert the green channel on the normal with some shader node, but i did not figure out, how (yet); so i use a painting program for that.
Interesting info there :) thanks for that. What do you do in 3dc to invert the green channel?
John
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