AnAardvark opened this issue on Sep 29, 2010 · 11 posts
RobynsVeil posted Tue, 05 October 2010 at 2:49 PM
Quote - Works like a champ. The one problem, and it is a problem with Poser, not the script, is that if the same texture is used as both diffuse input and input into something else. Even if it is included in two different nodes, as long as it is the same file, Poser uses the gamma on it.
Which makes a strong case for not using a colourMap for both the main colour and for, say, bump, doesn't it? (besides the obvious reasons that colour maps are completely wrong for bump)
Problem doesn't seem to be so much with Poser as with those who put that shader together. You will, unfortunately, find that sort of thing quite frequently. Benefit: it makes you very familiar with the material room, making those and other significant changes.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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