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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 1:25 am)



Subject: Trying to make it fit like a glove and failing


mman ( ) posted Tue, 05 October 2010 at 4:19 PM · edited Thu, 27 February 2025 at 2:40 AM

(this maybe misplaced but I didn't see this sort of thing anywhere else)

In poser pro 2010 I'm trying to get the suit 004 clothing for viki 4, to fit onto aiko 3. I have been using crossdresser 3 and wardrobe wizard, with the necessary peripherals, to change the actual suit part, a single object, of suit 004 to fit, with some success. Everything lines up with none to manageable distortion or poke through, with the exception of the gloves that are mangled beyond recognition or recovery.

Though the rest of the suit fits well enough that I could just remove or shrink the gloves and all would appear well without them, I would much rather use the gloves and risk a little poke through. The problem is that right now the best I can do is about of 50/50 mix of fit and poke through, with a couple of fingers missing.

Would anyone know of a way, either through poser of with another program, that I could get the gloves to line up with aiko's hands, or at least get the gloves to form the shape of hands, so that I could just bend and twist them into position?


PhilC ( ) posted Tue, 05 October 2010 at 5:02 PM

Is there any particular feature of Aiko's hands that is essential to the final render? If not just position and parent the golve to the hand. Make the hand invisible and just pose the glove.


mman ( ) posted Tue, 05 October 2010 at 5:53 PM

Quote - Is there any particular feature of Aiko's hands that is essential to the final render? If not just position and parent the golve to the hand. Make the hand invisible and just pose the glove.

It's not that simple, though I have tried that. After running suit 004 through either crossdresser or wardrobe wizard, the gloves are more scrunched and twisted then rotini pasta. Each hand of the suit is a single piece of the figure, so I can't position the finger joints, or even the individual fingers, seperately from the rest of the hand, without morphing the entire glove. Even after hours of morphing parts of the gloves into a reasonable position, they are still far from what they should be.

I want to know if there is a program that can morph suit 004 from v4, to fit A3 without destroying the gloves in the first place, or if anything in poser can turn the gloves back into the shape they were, and still fit a3.


PhilC ( ) posted Tue, 05 October 2010 at 7:11 PM

The Wardrobe Wizard documentation has always stated that it can not convert gloves.

I was refering to the original gloves. Why not just position and parent as I outlined?


hborre ( ) posted Tue, 05 October 2010 at 8:30 PM

PhilC is correct.  I haven't seen any conversion program capable of, successfully, transferring glove fit from one model to another.  The best you can do is scaling and manipulating that article of clothing to closely fit.


raven ( ) posted Tue, 05 October 2010 at 9:31 PM

I think the problem with this particular item is that the gloves are part of the outfit rather than a separate item.
Instead of converting the outfit to a different figure, couldn't you use Aiko4 instead of Aiko3? It would then only be a matter of adding the A4 morphs rather than doing a full conversion.



mman ( ) posted Tue, 05 October 2010 at 10:15 PM

Quote - I think the problem with this particular item is that the gloves are part of the outfit rather than a separate item.
Instead of converting the outfit to a different figure, couldn't you use Aiko4 instead of Aiko3? It would then only be a matter of adding the A4 morphs rather than doing a full conversion.

The gloves being part of the figure is exactly my problem.

I would use Aiko4, as I usually do, however some of the morphs that I am using are only supported by Aiko3.

As for no program converting gloves, crossdresser 3 does have an option for gloves. I have tried to use it multiple times, but each time I do the program crashes. I've been told it has something to do with the gloves being part of a full body suit, and not just gloves on there own.


vilters ( ) posted Wed, 06 October 2010 at 3:31 AM

For gloves, and other skintight clothes;

Just make and use a displacement map with a good texture.
Gives more options, and never bending or twisting problems.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RobynsVeil ( ) posted Wed, 06 October 2010 at 6:47 AM

I've had a similar problem with Tail Gunner for V3, trying to make it fit V4. I did run the figures through WW2, but (I'm assuming) because the mesh of the right boot seemed to be intertwined with the left boot, the resulting figure was unusable.
Probably something I was doing wrong.

I ended up taking that boots mesh into Blender and manually re-sizing and reshaping it to V4, which 1. gave me the opportunity to have a look at an unnecessarily complex mesh and 2. showed once again what an incredible tool PhilC developed when he made Obj2Cr2.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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