Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
adp001 posted Fri, 08 October 2010 at 12:29 PM
A word about emitters: Make sure normals from your emitter-object are pointing into your scene. This is most important if you use a singlle-sided-square.
Clear glass: Make all color white (Refraction_Color, Background color) and set Refraction_Value to 1.