arrowhead42 opened this issue on Oct 07, 2010 · 16 posts
joequick posted Fri, 08 October 2010 at 3:52 PM
Your freebies look very skillfully done. Your expertise with Wings3d exceeds mine. I tried wings a couple of times and gave up quickly because I found it unintuitive. So I imagine you have the skill that you need.
If you don't require the convenience of having hands and feet on a basemesh, you might skip mine and pick up two of Phil C's products instead. I'd be lost without Phil C's stuff. I still haven't learned how to rig the honest way. I just use Phil C's obj->cr2 script.
So I'd recommend this:
http://istore.mikrotec.com/philc/index1.html?page=catalog&category=a&vid=2080245373&pid=2013762748&oldvid=2143420604
and
http://www.philc.net/OBJ2CR2_page1.htm
The scissors script mentioned on that page becomes fairly useless once you have an external modeling application. But the basesuits that come with his clothing designer can be morphed into practically any figure within poser, and then you can export that morphed outfit out of poser and edit it in Wings3d. But I wouldn't know how to edit it in Wings3d. I probably couldn't even fuse two spheres into a pair of goggles in Wings3d.
Phil C's obj->cr2 script can rig any article of clothing that only needs to move in the same way that a body movies, and thats shape isn't radically different. So, it can't do a cape but it could rig a basic body suit, and Phil keeps that script pretty up to date, so it can do Apollo, M4, or just about any other popular figure.
Finally, if nothing else, if you've got various character sets that your interested in, we could always work together. You could do the prop elements and I could work on the clothing and morphs.