Squall429 opened this issue on Oct 11, 2010 · 56 posts
lowpoly posted Mon, 11 October 2010 at 10:43 PM
Most of the detail might have to be done with bump/displacement maps. I don't believe there are enough polygons in the foot to do fine detail with morphs. I've heard that DAZ Studio has a subdivision tool, but can't confirm. The higher end programs (Zbrush, Max) have subdivision but at a big price