RichardCoffey opened this issue on Oct 10, 2010 · 35 posts
RichardCoffey posted Tue, 12 October 2010 at 8:09 AM
Thanks for the reply, templargfx.
I have considered using a texture too, and then incrementing its U/V_Scale and U/V_Offset parameters during the animation. That might work well, despite the distortion of the texture.
Still, I really want to try a cleaner, procedural-only method, if only to learn how to do it.
Richard