RichardCoffey opened this issue on Oct 10, 2010 · 35 posts
bagoas posted Tue, 12 October 2010 at 1:45 PM
With poser you never know, of course, but it shouldn't be that difficult. This is how I would try to tackle this:
1 - apply all morphs to get the crying face.
2 - spawn a prop of the head of the character you want to use and set the original head to be it's parent. With a magnet push everything above the eyes inward.
3 - apply a 'water' or 'glass' texture to the face prop (with IOR), and open a displacement channel.
4 - in the displacement channel use an 'add' node with negative value (say -0.1) in the second input to ensure the 'water' surface is below the skin.
5 - In the first input add either
- an image map with a black base and in the position of the eye corner a white spot and a gray smear up. Create a frame node and build a branch to connect this with the v-offset input of the image node in a way to make the v-offset increase (or decrease? I always forget poser's convention here) as frame number rises. Tune height, scale and add modifiers to fit. Add a sine or cosine to the u-offset input to make a realistic 'trickle'.
Not tested, no guarantee.