Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
adp001 posted Tue, 12 October 2010 at 1:58 PM
Quote - @ ADP, have been playing with version 1.42 and like LatexLuv and ayanematrix have been unable to get the results you posted. Have had a look at the workers folder, is it possible that the compiled versions of PoserLuxExporter_workers and BBLuxMat were not updated in the last package update?
Compiling is done at runtime. If a *.pyc file is older than the sourcefile the *.py file is compiled automaticly. If you're in doubt just remove all *.pyc files.
Quote - I'm thinking that's the case. I looked a bit further into the code and some of the export functions relating to metal and glass are not defined specifically, but velvet is. On the plus side, it also appears that using the skin node works too and is mixable with velvet.
Basic material is always a matte or glossy. But if there is a "Fraction" node in you material, a mix out of glossy and glass is created. If you have pur glass, the mix-amount is (should be) zero, so the glossy-part is completly ignored (theoretically :) ).