Forum: Poser - OFFICIAL


Subject: Material Room - Draw a line on a Surface

RichardCoffey opened this issue on Oct 10, 2010 · 35 posts


bagginsbill posted Thu, 14 October 2010 at 11:53 AM

I'm going to build this shader with the assumption that we're dealing with a UV mapped surface, and that we want to produce a 2D function that uses the UV distance from the shaded point to a line segment to drive the whole thing.

How do you find the distance between a given point and a line segment? Rather than explain this myself, a perfectly good explanation is here:

http://local.wasp.uwa.edu.au/~pbourke/geometry/pointline/

Study that for a bit.


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